Gatherer Component
The Gatherer Component goes on your minion character and runs the whole gather loop. Add it to a Character, point it at an Assignment Definitions data asset, and drive it with the included Behavior Tree or your own.
Settings
Section titled “Settings”Set these on the component defaults.
| Property | Meaning | Default |
|---|---|---|
| Resource Search Radius | How far from the home location the minion searches for a matching resource. | 2500 |
| Available Assignments Data Asset | The Assignment Definitions asset listing every order this minion can take. | none |

Runtime state
Section titled “Runtime state”Read these at runtime (for example, to drive animation).
| Property | Type | Meaning |
|---|---|---|
| Current Gathering State | EGathererState | Idle, Extracting, or Carrying. Replicated and read-only. |
| Character Home Location | Vector | Where the minion drops what it gathers. |
Current Gathering State exists specifically to feed your Animation
Blueprint: switch between idle, harvesting, and carrying poses off this enum.
The demo’s ABP_Minion does exactly that.
Functions
Section titled “Functions”All of these are Blueprint-callable. The included Behavior Tree calls them for you in order; call them yourself only if you write your own AI.
| Function | What it does |
|---|---|
Try Begin Assignment (AssignmentTag, HomeLocation) | Start an order. Cancels any in-progress work first. Pass HomeLocation as zero to auto-detect the drop-off from the ground under the minion; pass a world location to set it explicitly. This is a server call. |
| Update Assignment Home | Re-target the home (and any spawned Home Actor) to the point under the player’s cursor. |
Try Find Closest Resource Actor (out ResourceActor) | Find the nearest actor whose Resource Tag matches the active order, within the search radius and reachable by navigation. |
| Try Begin Extracting Overlapping Actor | Begin harvesting the resource the minion is currently overlapping. Returns whether extraction started. |
| Try Spawn Extracted Resource And Attach To Character | Spawn the order’s carried actor and attach it to the chosen socket. |
| Detach Extracted Resource From Character | Drop the carried actor at the home location, where it settles onto the pile. |

Events
Section titled “Events”Bind these BlueprintAssignable delegates to react to the loop.
| Event | Fires when |
|---|---|
| On Gatherer Extraction Complete | A resource finishes extracting. The carried actor is spawned and attached to the socket at this point. |
| On Dropped Actor | The carried resource is dropped (at home, or because a new order interrupted the haul). |
The carried actor’s Extracted Resource Component binds to On Dropped Actor automatically when it is spawned, so it can fix its own collision on landing; you do not need to wire that yourself.
Reassigning mid-task
Section titled “Reassigning mid-task”Try Begin Assignment is safe to call at any time. If the minion is already working, it cancels the in-progress extraction and drops whatever it is carrying in place before starting the new order, so orders never stack up or leak a half-finished haul.