Troubleshooting
Most issues come down to a session that was never opened, a missing widget class, or a layout that random positioning cannot move. Work down this list.
Nothing appears when I press Play
Section titled “Nothing appears when I press Play”- Did you call
Begin Solving? Checks only run inside an open session. - Is
Auto Trigger Skill Checkson? If it is off, nothing appears on its own; you have to callShow Gaugeyourself. - Is
Widget Classset? If it is empty, the component logs an error on Begin Play and shows nothing. Set it toWBP_GaugeSkillCheck(or your own widget).
The gauge spins forever and never fails
Section titled “The gauge spins forever and never fails”That is Max Full Rotations set to -1 (infinite). Set it to 1 or more so an
unanswered check times out into a miss.
Pressing my key does nothing
Section titled “Pressing my key does nothing”- Make sure the input calls
Attempt Skill Checkon the same component instance that is running the check. - It only scores while a gauge is visible; at any other time it is a safe no-op, so this will look like “nothing happened”.
My great zone never triggers
Section titled “My great zone never triggers”The great zone is small by default (0.035) and sits at a random spot inside the
good zone. Increase Great Zone Size, lower Gauge Speed, or both, to make
perfect hits realistically reachable.
No sound plays
Section titled “No sound plays”- Assign the sound fields in
Default Gauge Settings, or use the preconfiguredBP_RadialSkillCheck, which ships with example sounds already set. - Remember the order:
Skill Check Soundplays first, then the gauge appears afterSkill Check Sound Delayseconds.
Random Position does nothing
Section titled “Random Position does nothing”Random Position works by setting Canvas anchors on SizeBox_Container, so that
box must be a direct child of a Canvas Panel. Also check that
Random Position Margins are not so large that they collapse the valid area to
nothing.
Checks come too fast or too slow
Section titled “Checks come too fast or too slow”Tune Skill Check Interval and Skill Check Interval Variance. The gap between
automatic checks is the interval plus or minus the variance, and never less than
0.5 seconds.