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Behavior & Tuning

Two tabs shape how the deformation looks and moves: Tuning (the discrete options) and Behavior (the curves that art-direct the motion over time).

The Tuning tab edits these settings live on the selected actor(s).

SettingWhat it does
Forward AxisThe local mesh axis that stretches along the spline. Defaults to +X.
Follow Spline RotationWhen on, the surface banks and turns to follow the spline tangent. When off, the mesh keeps its base forward frame.
Preserve VolumeSquashes the perpendicular axes as the mesh stretches, keeping the volume roughly constant (the classic squash-and-stretch trade-off).
Spline Sample CountResolution of the path; higher is smoother along tight curves, at a small memory cost.
SettingWhat it does
Auto PlayStart automatically on BeginPlay.
LoopRepeat the journey continuously.
Playback DurationSeconds for one full journey.

The Behavior tab holds the curves that give the motion its character. Each is a collapsible section with an inline draggable mini-curve. They’re seeded with sensible default shapes, so the curve editor is WYSIWYG: what you draw is what plays.

The timing curve remaps real time to progress along the path:

  • X = real time [0..1]Y = progress.

A straight diagonal (the default) is constant speed. Bend it for ease-in / ease-out, anticipation (dip below zero at the start), or overshoot (rise above one before settling).

The cartoon stretch profile along the forward axis:

  • Max Stretch Scale: the overall strength.
  • Stretch Curve: X = progress [0..1]Y = stretch alpha, scaled by Max Stretch Scale. The default is a smooth hump peaking mid-journey, so the mesh stretches most while in motion and relaxes at the ends.

Inflate or shrink the mesh as it travels:

  • Size Curve: X = progress [0..1]Y = a direct uniform size multiplier (1 = original size, >1 inflates, <1 shrinks). The default is flat at 1 (no change).
  • Size Affects Length: when on, size scales length and girth (a true uniform inflate); when off, only the cross-section girth swells while the length stays put.

The Behavior tab also hosts the optional Assembly controls (enable toggle, assemble curve, explode radius, tumble, window, lag) for the assembly-along-spline effect. This section is bake-gated: until the mesh is split into pieces it shows only a Bake Pieces… button. See Assembly Along the Spline.