Presets
The Presets tab is the fastest way to get a mesh moving. Pick a card, click Apply, and the effect plays. Every card is animated, so you can see what a preset does before you apply it.
How applying works
Section titled “How applying works”Applying a preset stamps its recipe (spline shape, timing, the behavior curves, tuning, and assembly settings) into every selected actor:
- The values are copied into the actor’s own fields and stay fully editable. There is no link back to the preset asset.
- If an actor already has custom settings, a confirm warns you first; the spline resets to the preset’s shape.
- Apply works on the whole selection, so one click sets up a room full of props.
Make sure the actor’s deform materials exist first (Generate Deform Materials on the Meshes & Materials tab), then flip Live Preview on to watch the result.
Built-in presets
Section titled “Built-in presets”These ship with the plugin under /SplineJuice/Presets/.
Appear and spawn
Section titled “Appear and spawn”| Preset | What it does |
|---|---|
| Pop In (Spawn) | Springs up from nothing, overshoots full size, and settles with a small squash landing. Plays once. The pickup, collectible, and spawn beat. |
| Grow From Ground | Sprouts upward from its base and overshoots full size with an elastic settle. Set the actor’s forward axis up the grow direction. |
| Rain Drops | Falls straight from the sky, small at first, then inflates to full size on landing. |
| Overshoot | Drops past its rest point, then springs back up to settle, staying upright. |
Bring a static scene to life
Section titled “Bring a static scene to life”| Preset | What it does |
|---|---|
| Idle Breathe | A slow girth pulse that reads as breathing, for idle props and creatures. Loops. |
| Wobble (Jello) | Sways side to side with a decaying sine, tip more than base, settling toward rest. Loops. Pairs well behind any landing or stop. |
| Balloon Up | Swells outward along its own surface like a balloon, overshoots, then deflates. Corners round off, unlike a plain size change. Loops. |
| Gulp (Traveling Bulge) | A lump swells and rides down the body from base to tip, like a snake swallowing or a throat gulp. Loops. |
| Rumble | A high-frequency shudder that builds, holds taut, then releases with a size pop. The charge-up or about-to-explode beat. Loops. |
| Whirring | A continuous twisting shimmer with a subtle mechanical throb, for machines running in place. Set the actor’s forward axis up the spin axis. |
Motion and impact
Section titled “Motion and impact”| Preset | What it does |
|---|---|
| Squash & Stretch | Winds up tall, pancakes onto the ground, rebounds, and settles. Loops. The squash is always along world up, so any forward axis works. |
| Bouncy Balls | Drops and bounces with decaying height until it settles. The bounce is the Bounce Settle modifier, so you can tune it. |
| Cannon | Fired forward and slightly up off a tower, then drops to land at rest, like a cannonball. |
| Follow Path | Rides a closed-loop path round and round, facing its direction of travel: a patrol route, a circling bird, an orbiting moon. Set the forward axis to the mesh’s nose, then edit the spline to reshape the loop. |
Melt and build reveal
Section titled “Melt and build reveal”| Preset | What it does |
|---|---|
| Goo Drip (Melt) | Sags world-down (the top collapses first) and pools outward at the base, holding the melted pose. Plays once. |
| Cannon Burst | Fired like the Cannon, but the mesh shatters into pieces on launch, tumbles through the arc, and reforms whole as it lands. Applying it bakes pieces from the actor’s own static mesh. See Assembly. |
Add Bounce Settle
Section titled “Add Bounce Settle”Every preset’s detail panel carries an Add Bounce Settle modifier that appends a gravity bounce to the end of the preset’s path. It bakes into the curves when you click Apply.
| Setting | What it does |
|---|---|
| Bounce Count | How many bounces before it settles. |
| Bounciness | How much height each bounce keeps from the last. |
| Bounce Height | Height of the first bounce. |
| Physically accurate | Times the bounces with real gravity, so each arc takes the right amount of time. |
Save your own
Section titled “Save your own”Tuned a look you want to reuse? Click Save as Template… at the bottom of the Presets tab. Your saved preset shows up in the same gallery as the built-in ones and applies the same way. See Saved Presets (Templates).